Calculations based on equations of motion velocity-position

Equations of motion: velocity-position

The first two equations of motion each describe one kinematic variable as a function of time. In essence…

  1. Velocity is directly proportional to time when acceleration is constant (v ∝ t).
  2. Displacement is proportional to time squared when acceleration is constant (∆s ∝ t2).

Combining these two statements gives rise to a third — one that is independent of time. By substitution, it should be apparent that…

  1. Displacement is proportional to velocity squared when acceleration is constant (∆s ∝ v2).

This statement is particularly relevant to driving safety. When you double the speed of a car, it takes four times more distance to stop it. Triple the speed and you'll need nine times more distance. This is a good rule of thumb to remember.

Combine the first two equations together in a manner that will eliminate time as a variable. The easiest way to do this is to start with the first equation of mortion and solve it for t.

\[v = v_{0} + at \]

\[t = \frac{v-v_{0}}{a} \]

and then substitute it into the second equation of motion 

   \[s = s_{0} + v_{0}t + \frac{1}{2}at^{2} \]

 \[s -s_{0}= \left ( \frac{vv_{0}-v_{0}^{2}}{a} \right ) + \left ( \frac{v^{2} - 2vv_{0} + v_{0} + v_{0}^{2}}{2a}\right ) \]  

\[s =s_{0}+v_{0}\left ( \frac{v-v_{0}}{a} \right )+\frac{1}{2}a\left ( \frac{v-v_{0}}{a} \right )^{2} \]

\[2a\left ( s-s_{0} \right )=2(vv_{0}-v_{0}^{2})+\left ( v^{2}-2vv_{0} + v_{0}^{2}\right ) \]

\[2a\left ( s-s_{0} \right )=v^{2}-v_{0}^{2} \]

\[v^{2}= v_{0}^{2}+ 2a\left ( s - s_{0} \right ) \]

the symbol s0 is the initial position and s is the position some time t

Calculating final velocity of a object

Formula : v2 = v02 + 2a(s - s0)

Input

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Output

Final Velocity {{vvalue}}

Calculating initial velocity of a object

Formula : v02 = v2 - 2a(s - s0)

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Output

Initial velocity {{ivvalue}}

Calculating final position of a object

Formula : s = (v2 - v02)/2a + s0

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Output

Final position {{svalue}}

Calculating initial position of a object

Formula : s0 = s - (v2 - v02)/2a

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Output

Initial position {{isvalue}}

Calculating acceleration

Formula : a = (v2 - v02)/2(s - s0)

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Output

Acceleration {{avalue}}
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