| Math Constants |
| Two common constants are defined in the Math class. |
| double |
Math.E() |
Value of e, 2.718282..., base of the natural logarithms. |
| double |
Math.PI() |
Value of pi, 3.14159265 .... |
| Math Methods |
| Trigonometric Methods |
| All trigonometric method parameters are measured in radians, the normal mathematical system of angles, and not in degrees, the normal human angular measurement system. Use the toRadians or toDegrees methods to convert between these systems, or use the knowledge that there are 2*PI radians in 360 degrees. In addition to those below, the arc functions are also available. |
| double |
Math.sin(ar) |
Returns the sine of ar. |
| double |
Math.cos(ar) |
Returns the cosine of ar. |
| double |
Math.tan(ar) |
Returns the tangent of ar. |
| double |
Math.toRadians(d) |
Returns d (angle in degrees) converted to radians. |
| double |
Math.toDegrees(ar) |
Returns ar (angle in radians) converted to degrees. |
| Exponential Methods |
| The two basic functions for logarithms and power are available. These both use the base e (Math.E) as is the usual case in mathematics. |
| double |
Math.exp(d) |
Returns e (2.71...) to the power d. |
| double |
Math.pow(d1, d2) |
Returns d1d2. |
| double |
Math.log(d) |
Returns the logarithm of d to base e. |
| Misc Methods |
| double |
Math.sqrt(d) |
Returns the square root of d. |
| t |
Math.abs(x) |
Returns absolute value of x with same type as the parameter: int, long, float, or double. |
| t |
Math.max(x, y) |
Returns maximum of x and y with same type as the parameter: int, long, float, or double. |
| t |
Math.min(x, y) |
Returns minimum of x and y with same type as the parameter: int, long, float, or double. |
| Integer Related Methods |
| The following methods translate floating point values to integer values, altho these values may still be stored in a double. |
| double |
Math.floor(d) |
Returns the closest integer-valued double which is equal to or less than d. |
| double |
Math.ceil(d) |
Returns the closest integer-valued double which is equal to or greater than d. |
| double |
Math.rint(d) |
Returns the closest integer-valued double to d. |
| long |
Math.round(d) |
Returns the long which is closest in value to the double d. |
| int |
Math.round(f) |
Returns the int which is closest in value to the float f. |
| Random Numbers |
| For significantly more control over random number generation use the java.util.Random class (see below). |
| double |
Math.random() |
Returns a number x in the range, 0.0 <= x < 1.0. |
| java.util.Random Class |
| The java.util.Random class provides more flexible ways to generate uniformly distributed random numbers, providing easy generation of types other than double, as well as providing a Gaussian distribution. |
| Random Constructors |
| It's necessary to construct a Random object. |
| Random |
new Random(); |
Uses time in milliseconds as the seed. |
| Random |
new Random(long seed); |
Uses the provided seed for testing purposes. |
| Random Methods |
All methods return a uniform distribution of values, except nextGaussian(). Assume r is a Random object.. |
| int |
r.nextInt(int n) |
Returns random int >= 0 and < n. |
| int |
r.nextInt() |
Returns random int (full range). |
| long |
r.nextLong() |
Returns random long (full range). |
| float |
r.nextFloat() |
Returns random float >=0.0 and < 1.0. |
| double |
r.nextDouble() |
Returns random double >=0.0 and < 1.0. |
| boolean |
r.nextBoolean() |
Returns random boolean (true or false). |
| double |
r.nextGaussian() |
Returns random double with mean 0.0 and standard deviation 1.0. |