FSM in automata

Finite state machine is used to recognize patterns.
Finite automata machine takes the string of symbol as input and changes its state accordingly. In the input, when a desired symbol is found then the transition occurs.
While transition, the automata can either move to the next state or stay in the same state.
FA has two states: accept state or reject state. When the input string is successfully processed and the automata reached its final state then it will accept.





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